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Hmm, in the code it looks like I'm assuming a bone's parent bone should be encountered first when iterating over all the bones, but it looks like that assumption isn't always true. Would you be able to provide the .glb file you are trying to import? No worries if you can't (paid/proprietary asset), but it will make testing a little easier. I'll try to look at this bug tonight, thanks for pointing it out! |
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Hello,
I'm trying to import a skeletal mesh but i got an assertion about parent bone index
[Assert] parentBoneIndex < (int32_t)i, SkeletalMesh.cpp, line 714
then editor crashes
any ideas ?
Bl3ut3n
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