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jme3-core/src/main/resources/Common/MatDefs/Light
jme3-terrain/src/main/resources/Common/MatDefs/Terrain
jme3-testdata/src/main/resources/Models/Tank Expand file tree Collapse file tree 4 files changed +5
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lines changed Original file line number Diff line number Diff line change @@ -20,7 +20,7 @@ uniform vec4 g_LightData[NB_LIGHTS];
2020uniform vec3 g_CameraPosition;
2121
2222#ifdef USE_FOG
23- #import "MatDefs / ShaderLib/ MaterialFog.glsllib"
23+ #import "Common / ShaderLib/ MaterialFog.glsllib"
2424#endif
2525
2626void main(){
Original file line number Diff line number Diff line change 1111#define ENABLE_PBRTerrainUtils_readPBRTerrainLayers 1
1212
1313#import "Common/ ShaderLib/ module/ pbrlighting/ PBRLightingUtils.glsllib"
14- #import "Common/ MatDefs/ ShaderLib / PBRTerrainUtils.glsllib"
14+ #import "Common/ MatDefs/ Terrain / Modular / PBRTerrainUtils.glsllib"
1515#ifdef AFFLICTIONTEXTURE
16- #import "Common/ MatDefs/ ShaderLib / AfflictionLib.glsllib"
16+ #import "Common/ MatDefs/ Terrain / Modular / AfflictionLib.glsllib"
1717#endif
1818
1919// declare PBR Lighting vars
Original file line number Diff line number Diff line change 11#ifndef __PBR_TERRAIN_UTILS_MODULE__
22 #define __PBR_TERRAIN_UTILS_MODULE__
33
4- #import "Common/MatDefs/ShaderLib /PBRTerrainTextureLayer.glsl"
4+ #import "Common/MatDefs/Terrain/Modular /PBRTerrainTextureLayer.glsl"
55
66 #import "Common/ShaderLib/TangentUtils.glsllib"
77 #import "Common/ShaderLib/TriPlanarUtils.glsllib"
Original file line number Diff line number Diff line change 1- Material Tank : Common/MatDefs/Light/modular/ PBRLighting.j3md {
1+ Material Tank : Common/MatDefs/Light/PBRLighting.j3md {
22 MaterialParameters {
33
44 MetallicRoughnessMap : Flip Models/Tank/Tank_Occ_Rough_Metal.png
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