Skip to content

Conversation

@hrydgard
Copy link
Owner

@hrydgard hrydgard commented Sep 24, 2023

There was some weirdness before where the cached pointers and IDs could potentially get out of sync...

This was caused by the difference of DirtyShader and DirtyLastShader which didn't make all that much sense to have as two different functions.

This also reduces the number of shader hash lookups in some circumstances.

@hrydgard hrydgard added this to the v1.16.4 milestone Sep 24, 2023
@hrydgard hrydgard merged commit acf530e into master Sep 24, 2023
@hrydgard hrydgard deleted the simplify-getshaders branch September 24, 2023 10:19
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant