[Feature Request] Allow Outgoing Traffic via Pangolin Tunnel (VPN-like) #962
Replies: 7 comments
-
|
Would be awesome ngl |
Beta Was this translation helpful? Give feedback.
-
|
I would support this too. |
Beta Was this translation helpful? Give feedback.
-
I tried, the wireeguard setup does not seem to allow this right now. Tried changing allowedips to 0.0.0.0/0, that resulted in no connection |
Beta Was this translation helpful? Give feedback.
-
|
Moving this to a discussion to track. Interesting idea but might be covered with some upcoming stuff with clients. |
Beta Was this translation helpful? Give feedback.
-
Beta Was this translation helpful? Give feedback.
-
|
Is this possible by putting gerbil on the host network in docker maybe? |
Beta Was this translation helpful? Give feedback.
-
|
I would say my idea https://github.com/orgs/fosrl/discussions/1324 is similar. |
Beta Was this translation helpful? Give feedback.

Uh oh!
There was an error while loading. Please reload this page.
-
Problem: Some applications (e.g., game servers like CS2, Rust) require their outbound connections to originate from the same public IP that handles incoming connections. Pangolin currently focuses on tunneling inbound requests to local services.
Solution: Extend Pangolin's functionality to allow specific outgoing traffic from the local network/host to be routed through the established WireGuard tunnel, effectively using the Pangolin egress point as its source IP for those connections. This would address scenarios where the source IP of outgoing game server traffic needs to match the public IP.
My ideal solution would be using wireguard with AllowedIps = 0.0.0.0/0 and just use pangolin as a normal "vpn"
Beta Was this translation helpful? Give feedback.
All reactions