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I have a group of students who want to trigger an event at each step of a melody, but the HintSign node doesn’t emit any signals. Is it possible to add a signal to it? In the meantime, I thought of two possible alternatives: 1- Use multiple SequencePuzzle nodes, each with just one SequenceStep, since SequencePuzzle does have an is_solved signal. 2- Tell them to create a subclass of HintSign and simply add a custom signal that gets emitted when is_solved is called so it can be used more flexibly. |
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As a contributor, I think it'd be useful to connect to certain behaviors of the game elements that already exist in threadbare to add new mechanics in new story quests without needing to modify the game elements that already exists.
For example, I think signals could be added when:
What do you think?
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