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opt-in mesh id for primitives #1217

@pca006132

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@pca006132

Faces with different mesh ids can't be collapsed, this is to allow users to identify face to mesh mapping. However, most of the time users don't need this, so this is hurting performance. We should make primitives and maybe MeshGL import using a default -1 mesh id, which can be collapsed with other faces with mesh id -1.

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