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README.md

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@@ -14,12 +14,6 @@ There are three algorithms which can accomplish this:
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* Assumed Fill
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For in depth descriptions and psuedocode of the algorithms used, see the Documents section.
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Currently, there is no existing literature on these. The goal of this project is to publish a paper about the algorithms so the previous statement is no longer true.
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## Needs to be done
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Write paper on results.
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## Files
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[WorldGenerator.cs](WorldGenerator.cs) contains code to generate a randomized world graph given an input region count and item list. For more information, see "Complexity and Generation" under the Documents section.
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[WorldClasses](WorldClasses) contains several classes which are used to define an input world graph.
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* Of particular note is [WorldGraph.cs](WorldClasses/WorldGraph.cs), which contains many functions used to find information about its layout.
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* Of particular note is [WorldGraph.cs](WorldClasses/WorldGraph.cs), which contains many functions used to find information about a graph's layout and state.
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[WorldGraphs](WorldGraphs) contains some sample world graphs in .json form.
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* Currently these include a test world (empty items besides goal), randomized test world (items filled by Assumed Fill), and the test world with its originally designed item placements for comparison. Also contains 5 randomly generated test worlds of increasing complexity for evaluation.
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* This includes a test world (empty items besides goal), randomized test world (items filled by Assumed Fill), and the test world with its originally designed item placements for comparison. Also contains 5 randomly generated test worlds of increasing complexity for evaluation.
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[ExperimentResults](ExperimentResults) contains classes and files related to experiments performed for this research. For more information, see "Experimental Results" under the Documents section.
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* [Result.cs](ExperimentResults/Result.cs) defines the class used to represent a row in the result database.

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