is fastmod not available for kolbot-restructrue? #442
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no1trust
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Q&A about d2bot-with-kolbot
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No, fastmod was patched years ago. All that happens now if you use it is client side desync which is why I removed it from the config files |
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The problem has been solved. Extremely grateful. |
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In the kolbot - restructured version, fastmod - related code is absent from all the character configuration files within the libs\config folder, including the _BaseConfigfile. I have manually attempted to insert fastmod into both the character configuration files and the _BaseConfigfile, yet to no avail. Even when I directly altered the values of config.fcr, config.fhr, config.fbr, config.ias, etc. in the libs\core\config.js file to 255, no outcome was achieved. Does the restructured version, by default, no longer enable the use of fastmod? Nevertheless, it is rather perplexing that the fastmod parameter persists in the config.js file with a value of 0.
The following is the fasmod code I added in the Sorceress.bbench.js file.
// Weapon slot settings
Config.PrimarySlot = -1; // primary weapon slot: -1 = disabled (will try to determine primary slot by using non-cta slot that's not empty), 0 = slot I, 1 = slot II
Config.MFSwitchPercent = 0; // Boss life % to switch to non-primary weapon slot. Set to 0 to disable.
Config.TeleSwitch = false; // Switch to secondary (non-primary) slot when teleporting more than 5 nodes.
Config.FCR = 255; //0 - disable, 1 to 255 - set value of faster cast rate
Config.FHR = 255; //0 - disable, 1 to 255 - set value of faster hit recovery
Config.FBR = 255; //0 - disable, 1 to 255 - set value of faster block recovery
Config.IAS = 255; //0 - disable, 1 to 255 - set value of increased attack speed
Config.PacketCasting = 2; // 0 = disable, 1 = packet teleport, 2 = full packet casting. (disables casting animation for increased d2bs stability)
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