The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg> and WebGL renderers.
Download the minified library and include it in your html. Alternatively see how to build the library yourself.
<script src="js/Three.js"></script>This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.
<script>
var camera, scene, renderer,
geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;
scene.add( camera );
geometry = new THREE.CubeGeometry( 200, 200, 200 );
material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
// note: three.js includes requestAnimationFrame shim
requestAnimationFrame( animate );
render();
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}
</script>2012 04 22 - r49 (364,242 KB, gzip: 89,057 KB)
- Yet more
ColladaLoaderimprovements. (ekitson, AddictArts and pblasco) - Created documentation system. (mrdoob)
- Added some documentation. (mrdoob and sole)
- Added
MorphBlendMesh. (alteredq) - Added
emissivecomponent to WebGL Materials. (alteredq) - Added
DepthPassPlugin. (alteredq) - Improvements to
Path. (asutherland) - Improvements to
Curve. (zz85) - Added
ArrowHelper. (zz85 and WestLangley) - Changed depth sorting in
WebGLRendererto use world positions. (alteredq) - Improved physically based shading in
WebGLRenderer. (WestLangley) - Changed depth sorting in
Projectorto use world positions. (mrdoob) - Added physical specular term also to normal map shader. (alteredq)
- Added
TubeGeometry. (zz85 and WestLangley) - Added
needsUpdateflag toMaterial. (alteredq) - Fixed
GeometryUtils.triangulateQuads. (alteredq) - Improvements to
GeometryUtils.tessellate. (alteredq) - Change
PlaneGeometryfrom XY to XZ. (mrdoob) WebGLRendererback tohighpshader precision. (mrdoob)- Added
deallocateRenderTargetto `WebGLRenderer. (kovleouf) - Support zIndex and scale into
DOMRenderer. (ajorkowski) - Improvements to
CameraHelper. (zz85) - Added 3D spline path extrusion support to
ExtrudeGeometry. (zz85) MarchingCubesmoved out of the lib into/examples/jsfolder. (alteredq)- Added
ImmediateRenderObject. (alteredq) - Renamed
__dirty*to*NeedUpdate. (valette and mrdoob) - Added
CustomBlendingtoMaterialandpremultiplyAlphatoTexture. (alteredq) - Improvements to
CubeCamera. (alteredq and mrdoob) CanvasRenderer.setClearColor()and.setClearColorHex()now setsopacityto 1 when null. (mrdoob)- Fixed broken UVs in
SubdivisionModifier. (zz85) - Renamed
Matrix4'ssetTranslation,setRotationX,setRotationY,setRotationZ,setRotationAxisandsetScaletomakeTranslation,makeRotationX,makeRotationY,makeRotationZ,makeRotationAxisandmakeScale. (mrdoob) Matrix4static methodsmakeFrustum,makePerspective,makeOrthoto non-static methods. (mrdoob)- Refactore handling of
Matrix4toMatrix3inversion. (alteredq) - Added
GodRayspostprocessing. (huwb) - Added
LinePiecessupport toProjector. (mrdoob) - Fixed UVs handling bug in
GeometryUtils.tessellate. (alteredq) - Serious performance improvements to
Matrix4,Matrix3andFrustum. (gero3) - Fixes to
LatheGeometry. (zz85) - Removed
Vertex. UseVector3instead. (mrdoob) - Implemented real
Spotlights. (alteredq) - Added
ParametricGeometry. (zz85) - Added basic
OBJLoaderin/examples/js/loadersfolder. (mrdoob) - Moved
ColladaLoaderandUTF8Loaderto/examples/js/loadersfolder. (mrdoob) - Added
VTKLoaderto/examples/js/loadersfolder. (valette and mrdoob) - Blender exporter now supports linked groups. (Druidhawk)
- Added
visibleproperty toMaterial. (mrdoob) - Removed Lamber+Texture support in
CanvasRenderer. (mrdoob) - Fixed normals in
CylinderGeometry. (qiao) - Added floating point textures support to
WebGLRenderer. (mrdoob) - Renamed
AnaglyphWebGLRendererand co. toAnaglyphEffect& co. and moved to/examples/js/effects. (mrdoob) - Improvements to documentation system. (mrdoob and codler)
- Added
AsciiEffect. (zz85)
2012 03 04 - r48 (393,626 KB, gzip: 99,395 KB)
- Added camera support to
ColladaLoader. (jbaicoianu) - More
ColladaLoaderimprovements. (mrdoob, AddictArts, kduong) - Updated
IcosahedronGeometryandOctahedronGeometrywith timothypratley'sPolyhedronGeometrycode which also bringsTetrahedronGeometry. (mrdoob) LODshould now behave as expected from anywhere in the scene graph. (mrdoob)- Added
THREE.REVISION. (mrdoob) - Fixed cancelRequestAnimationFrame polyfill. (also)
- Improvements to convert_obj_three.py. (alteredq)
- Fixes to
Geometry's.computeBoundingBoxand.computeBoundingSphere. (alteredq) - Refactored ShadowMap shader. (alteredq)
- Fixed handling of meshes with multiple materials in
SceneLoader. (alteredq) - Changed
Material's default ambient color to 0xffffff. (alteredq) - Added normals support to
MorphTarget. (alteredq) - Added
.setFrameRangeand.setAnimationLabeltoMorphAnimMesh. (alteredq) - Added handling of named animation sequences to
MorphAnimMesh. (alteredq) - Extended
MorphAnimMeshto be able to play animations backwards. (alteredq) - Added
.generateDataTexturetoImageUtils. (alteredq) - Removed hierarchy support and
.intersectScene()fromRay. (mrdoob) - Added
.triangulateQuadstoGeometryUtils. (alteredq) ProjectorandWebGLRenderernow handles doubleSided lighting properly. (mrdoob and alteredq)- Fixed
MorphAnimMeshplayback bug where the last frame didn't display. (alteredq) TrackballControlsimplementsEventTarget. (mrdoob)- Added
.clonetoVertex,Face3andFace4. (alteredq) - Added
.explodeand.tessellatetoGeometryUtils. (alteredq) - Added
.lerpSelftoVector2,Vector3andUV. (alteredq) - Fixed
DOMRendererby using single-materials. (ajorkowski ) - Added
.setPrecisiontoRay. (mrdoob) - Blender exporter now honors the "Flip YZ" option. (rectalogic)
- Added
NoBlendingtoMaterialandWebGLRenderer. (kovleouf) - Added
.applyMatrixtoObject3D. (mrdoob and alteredq) - Added
.attachand.detachtoSceneUtilsto retain position in space. (alteredq) - Added
.signtoMath. (alteredq) - Implemented sphinx based documentation. (ivankuzev)
- Documented part of the API. (ivankuzev and alteredq)
- Replaced sphinx based documentation with compilation-less sytem. (mrdoob)
- Added default material to
Mesh,LineandParticleSystem. (mrdoob)
2012 01 14 - r47 (378,169 KB, gzip: 96,015 KB)
- Resurrected lens flares as custom
WebGLRendererplugin. (alteredq) - Fixed typos in
Matrix4'stranspose()andgetInverse(). (ekitson) - "Pluginized" Sprites and ShadowMaps. (alteredq)
- Added
Frustumclass. (alteredq) ColladaLoaderimprovements. (ekitson, jterrace, mrdoob and alteredq)- Lights in a hierarchy are now supported when using
WebGLRenderer. (alteredq) - Included requestAnimationFrame shim in the lib. (mrdoob)
- Started documentation effort in
/doc(using sphinx). (jterrace) - Changed default shader precission to
mediump. (mrdoob) - Added support for the format OpenCTM. (alteredq)
- Added
BufferGeometryfor direct rendering from typed arrays. (alteredq) - Extended
Textureclass withformatandtypeparameters. (alteredq) - Automatically reducing texture to max size of WebGL hardware. (greggman and alteredq)
- Improved
WebGLRenderer's Shadow Map code. (alteredq) - Checking for
xhr.overrideMimeTypebefore using it (fixing IE support). (mrdoob and alteredq) - Improved ATI and ANGLE support in across
WebGLRenderershaders. (alteredq) - Added
generateMipmapsproperty toTextureandRenderTarget. (alteredq) Frustumproperly handling children with scaled parents. (avinoamr)- Fixed
Raywhen dealing with big polygons. (WestLangley) - Fixed
WebGLRendererbug where depth buffer was not cleared. (ekitson) - Added
CameraHelperobjects for visualising both Perspective and Orthographic cameras. (alteredq) - Improvements to
Path. (zz85) - Improvements to Postprocessing stack. (alteredq)
- Added shadows for
DirectionalLights. (alteredq) - Added
Gyroscopeobject. (alteredq) - Added
alphaandpremultipliedAlphaparameters toWebGLRenderer. (mrdoob) Rayproperly handling children with scaled parents. (mrdoob)- Renamed
Axesobject toAxisHelper. (mrdoob)
2011 11 17 - r46 (343.383 KB, gzip: 87.468 KB)
- Added reflections to Normal Mapping. (alteredq)
Raynow checks also object children. (mrdoob)*Loader.load( parameters )to*Loader( url, callback, texturePath ). (mrdoob and alteredq)- Reworked scene graph setup. (mrdoob and alteredq)
- Fixed
CanvasRenderer'sSphericalReflectionMappingrendering. (mrdoob) - Improved
SubdivisionModifier. (zz85) - Refactored
*Controlsto use externally supplied time delta. (alteredq) - Improvements to
CombinedCamera. (zz85) ColladaLoaderdoesn't create extraObject3D. (mrdoob)- Improvements to Lambert and Phong materials. (alteredq)
- Removed multi-materials for simplicity reasons. (Multi-materials will come back with MeshLayerMaterial hopefully soon) (alteredq)
- Fixed
Raynot considering edges. (mrdoob) - Massive cleanup to
WebGLRenderer. (alteredq) Rayoptimisations. (mrdoob and alteredq)- JSON file format is now worker-less (this was crashing Chrome/Firefox with dealing with many assets). (alteredq)
- Improved
CubeGeometry,PlaneGeometry,IcosahedronGeometryandSphereGeometry. (mrdoob) - Improvements to
Curve. (zz85) - Removed
Collisionscode and focusing onRay. (mrdoob) - Added
cloneObject()method toSceneUtils. (alteredq)
2011 10 06 - r45 (340.863 KB, gzip: 86.568 KB)
Object/Scene.add*()andObject/Scene.remove*()are nowObject/Scene.add()andObject/Scene.remove(). (mrdoob)LOD.add()is nowLOD.addLevel(). (mrdoob)- Reworked
CylinderGeometry. (mrdoob) - Added
.depthWriteand.fogtoMaterial. (alteredq) - Added
.applyMatrixtoGeometry. (mrdoob) - Improved postprocessing stack in
/examples/js/postprocessing. (alteredq) - Added a realistic skin shading example. (alteredq)
- Started of a GUI for composing scenes and autogenerate code. (mrdoob)
- Added
.center()toGeometryUtils. (alteredq) - Fixed buggy scenegraph manipulation (adding/removing objects). (jsermeno, alteredq and skython)
- Renamed
MeshShaderMaterialtoShaderMaterial. (alteredq) - Fixed
CanvasRendererignoring color ofSmoothShadingedMeshLambertMaterial. (mrdoob) - Renamed
renderer.datatorenderer.info. (mrdoob) - Fixed ShadowMap aspect ratio. (kig and alteredq)
- Fixed
Loader'sextractUrlbase()incorrect output for short urls. (rectalogic and alteredq) - Added
.colorand.visiblesupport toSprite. (alteredq) - Added
Face4, Vertex Colors and Maya support toColladaLoader. (mrdoob) - Rewrite of lighting shader code. (alteredq)
- Improved internal array concatenation approach. (pyrotechnick)
WebGLRendererperformance improvements. (alteredq)- Added lower level immediate rendering support to
WebGLRenderer. (NINE78 and alteredq) - Added
CubeCamerafor rendering cubemaps. (alteredq) - Improved
GeometryUtils's.mergeVertices()performance. (zz85) - Removed
Camera's.target. (mrdoob) WebGLRenderer's.clear()is now.clear( color, depth, stencil ). (mrdoob)- Added
.autoClearColor,.autoClearDepthand.autoClearStenciltoWebGLRenderer. (mrdoob and alteredq) - Added
OctahedronGeometry. (clockworkgeek) - Splitted
CameraintoPerspectiveCameraandOrthographicCamera. (mrdoob and alteredq) - Special cameras are now
*Controls. (alteredq and mrdoob) - Added
SubdivisionModifier. (zz85) Projector'sunprojectVector()now also works withOrthographicCamera. (jsermeno)- Added
.setLens()method toPerspectiveCamera. (zz85) - Added Shadow Maps,
Texture's.offsetand.repeatand reflections support to Normal Map shader. (alteredq)
2011 09 04 - r44 (330.356 KB, gzip: 84.039 KB)
- Added
ColladaLoader. (timknip2) - Improved
ExtrudeGeometry. (zz85) - Fixed
CylinderGeometrynormals. (alteredq) - Fixed issue with
WebGLRenderer.setTexture(rectalogic) - Fixed
TorusGeometrynormals. (mrdoob) - Fixed
Raybehind-ray intersects. (mrdoob) - Added
OrthoCamera. (alteredq) - Refactored postprocessing effects used in some examples. (alteredq)
- Added
.deallocateObject()and.deallocateTexture()methods toWebGLRenderer. (mrdoob) - Fixed a glitch in normal and phong shader. (evanw and alteredq)
- Added
.frustumCulledproperty toObject3D. (alteredq and mrdoob)
2011 08 14 - r43 (298.199 KB, gzip: 74.805 KB)
- Improved Blender exporter - 2.58 (and 2.59) support, normals maps, specular, ao maps... (alteredq)
- Added CORS to
ImageUtils. (mrdoob) - Refactored
TextGeometryand addedShape,Curve,Path,ExtrudeGeometry,TextPath. (zz85 and alteredq) - Added handling of custom attributes for
ParticleSystems. (alteredq) - Fixed
CanvasRenderer.setClearColor. (mrdoob, StephenHopkins and sebleedelisle) - Improved uniform handling in
WebGLRenderer. (alteredq) - Implemented Shadow Mapping in
WebGLRenderer. (alteredq) - Added
Spotlightlight type. (alteredq) - Fixed constructor-less prototypes. (pushmatrix)
- Added
DataTexture. (alteredq) WebGLRendereropaque pass now renders from front to back. (alteredq)- Simplified
Color. (mrdoob) - Added
preserveDrawingBufferoption toWebGLRenderer. (jeromeetienne) - Added
UTF8Loaderfor loading the new, uber compressed, UTF8 format. (alteredq) CanvasRenderernow supportsRepeatWrapping,texture.offsetandtexture.repeat. (mrdoob)- Removed Stencil Shadows and Lensflare code. (mrdoob)
2011 07 06 - r42 (277.852 KB, gzip: 69.469 KB)
- Added
AnaglypWebGLRendererandCrosseyedWebGLRenderer. (mrdoob, alteredq and marklundin) - Added
TextGeometry. (zz85 and alteredq) - Added
setViewOffsetmethod toCamera. (greggman) - Renamed geometries to
*Geometry. (mrdoob) - Improved Blender exporter. (alteredq, sweetfish and Jhonnyg)
- Added Blender 2.58 exporter. (georgik)
- Fixed
Matrix4.multiply(). (thanks lukem1) - Added support for additional Euler rotation orders in
Matrix4. (rectalogic) - Renamed
QuakeCameratoFirstPersonCamera. (chriskillpack) - Improved Normal Map Shader. (alteredq)
Collisionnow supportsObject3D.flipSidedandObject3D.doubleSided. (NINE78)- Removed most of
SceneUtilsmethods. (mrdoob) - Removed
Soundobject andSoundRenderer. (mrdoob)
2011 05 31 - r41/ROME (265.317 KB, gzip: 64.849 KB)
(Up to this point, some RO.ME specific features managed to get in the lib. The aim is to clean this up in next revisions.)
- Improved Blender Object and Scene exporters. (alteredq)
- Fixes on WebGL attributes. (alteredq and empaempa)
- Reduced overall memory footprint. (mrdoob)
- Added
Face4support toCollisionSystem. (NINE78) - Added Blender 2.57 exporter. (remoe)
- Added
Particlesupport toRay. (mrdoob and jaycrossler) - Improved
Ray.intersectObjectperformance by checking boundingSphere first. (mrdoob) - Added
TrackballCamera. (egraether) - Added
repeatandoffsetproperties toTexture. (mrdoob and alteredq) - Cleaned up
Vector2,Vector3andVector4. (egraether)
2011 04 24 - r40 (263.774 KB, gzip: 64.320 KB)
- Fixed
Object3D.lookAt. (mrdoob) - More and more Blender exporter goodness. (alteredq and mrdoob)
- Improved
CollisionSystem. (drojdjou and alteredq) - Fixes on WebGLRenderer. (empaempa)
- Added
Tridentobject. (sroucheray) - Added
dataobject to Renderers for getting number of vertices/faces/callDraws from last render. (mrdoob) - Fixed
Projectorhandling Particles with hierarchies. (mrdoob)
2011 04 09 - r39 (249.048 KB, gzip: 61.020 KB)
- Improved WebGLRenderer program cache. (alteredq)
- Added support for pre-computed edges in loaders and exporters. (alteredq)
- Added
Collisionsclasses. (drojdjou) - Added
Spriteobject. (empaempa) - Fixed
*Loaderissue where Workers were kept alive and next loads were delayed. (alteredq) - Added
THREEnamespace to all the classes that missed it. (mrdoob)
2011 03 31 - r38 (225.442 KB, gzip: 55.908 KB)
- Added
LensFlarelight. (empaempa) - Added
ShadowVolumeobject (stencil shadows). (empaempa) - Improved Blender Exporter plus added Scene support. (alteredq)
- Blender Importer for loading JSON files. (alteredq)
- Added load/complete callbacks to
Loader(mrdoob) - Minor WebGL blend mode clean up. (mrdoob)
- *Materials now extend Material (mrdoob)
material.transparentdefine whether material is transparent or not (before we were guessing). (mrdoob)- Added internal program cache to WebGLRenderer (reuse already available programs). (mrdoob)
2011 03 22 - r37 (208.495 KB, gzip: 51.376 KB)
- Changed JSON file format. (Re-exporting of models required) (alteredq and mrdoob)
- Updated Blender and 3DSMAX exporters for new format. (alteredq)
- Vertex colors are now per-face (alteredq)
Geometry.uvsis now a multidimensional array (allowing infinite uv sets) (alteredq)CanvasRendererrendersFace4again (without spliting to 2Face3) (mrdoob)ParticleCircleMaterial>ParticleCanvasMaterial. Allowing injecting anycanvas.contextcode! (mrdoob)
2011 03 14 - r36 (194.547 KB, gzip: 48.608 KB)
- Added 3DSMAX exporter. (alteredq)
- Fixed
WebGLRendereraspect ratio bug when scene had only one material. (mrdoob) - Added
sizeAttenuationproperty toParticleBasicMaterial. (mrdoob) - Added
PathCamera. (alteredq) - Fixed
WebGLRendererbug when Camera has a parent. CameraCamera.updateMatrixmethod. (empaempa) - Fixed
Camera.updateMatrixmethod andObject3D.updateMatrix. (mrdoob)
2011 03 06 - r35 (187.875 KB, gzip: 46.433 KB)
- Added methods
translate,translateX,translateY,translateZandlookAtmethods toObject3D. (mrdoob) - Added methods
setViewportandsetScissortoWebGLRenderer. (alteredq) - Added support for non-po2 textures. (mrdoob and alteredq)
- Minor API clean up. (mrdoob)
2011 03 02 - r34 (186.045 KB, gzip: 45.953 KB)
- Now using camera.matrixWorldInverse instead of camera.matrixWorld for projecting. (empaempa and mrdoob)
- Camel cased properties and object json format (Re-exporting of models required) (alteredq)
- Added
QuakeCamerafor easy fly-bys (alteredq) - Added
LODexample (alteredq)
2011 02 26 - r33 (184.483 KB, gzip: 45.580 KB)
- Changed build setup (build/Three.js now also include extras) (mrdoob)
- Added
ParticleSystemobject toWebGLRenderer(alteredq) - Added
Linesupport toWebGLRenderer(alteredq) - Added vertex colors support to
WebGLRenderer(alteredq) - Added
Ribbonobject. (alteredq) - Added updateable textures support to
WebGLRenderer(alteredq) - Added
Soundobject andSoundRenderer. (empaempa) LOD,Bone,SkinnedMeshobjects and hierarchy being developed. (empaempa)- Added hierarchies examples (mrdoob)
2010 12 31 - r32 (89.301 KB, gzip: 21.351 KB)
Scenenow supportsFogandFogExp2.WebGLRendereronly right now. (alteredq)- Added
setClearColor( hex, opacity )toWebGLRendererandCanvasRenderer(alteredq & mrdoob) WebGLRenderershader system refactored improving performance. (alteredq)Projectornow does frustum culling of all the objects using their sphereBoundingBox. (thx errynp)materialproperty changed tomaterialsglobaly.
2010 12 06 - r31 (79.479 KB, gzip: 18.788 KB)
- Minor Materials API change (mappings). (alteredq & mrdoob)
- Added Filters to
WebGLRenderer python build.py --includesgenerates includes string
2010 11 30 - r30 (77.809 KB, gzip: 18.336 KB)
- Reflection and Refraction materials support in
WebGLRenderer(alteredq) SmoothShadingsupport onCanvasRenderer/MeshLambertMaterialMeshShaderMaterialforWebGLRenderer(alteredq)- Removed
RenderableFace4fromProjector/CanvasRenderer(maybe just temporary). - Added extras folder with
GeometryUtils,ImageUtils,SceneUtilsandShaderUtils(alteredq & mrdoob) - Blender 2.5x Slim now the default exporter (old exporter removed).
2010 11 17 - r29 (69.563 KB)
- New materials API Still work in progress, but mostly there. (alteredq & mrdoob)
- Line clipping in
CanvasRenderer(julianwa) - Refactored
CanvasRendererandSVGRenderer. (mrdoob) - Switched to Closure compiler.
2010 11 04 - r28 (62.802 KB)
Loaderclass allows load geometry asynchronously at runtime. (alteredq)MeshPhongMaterialworking withWebGLRenderer. (alteredq)- Support for huge objects. Max 500k polys and counting. (alteredq)
Projector.unprojectVectorandRayclass to check intersections with faces (based on mindlapse work)- Fixed
Projectorz-sorting (not as jumpy anymore). - Fixed Orthographic projection (was y-inverted).
- Hmmm.. lib file size starting to get too big...
2010 10 28 - r25 (54.480 KB)
WebGLRenderernow up to date with other renderers! (alteredq)- .obj to .js python converter (alteredq)
- Blender 2.54 exporter
- Added
MeshFaceMaterial(multipass per face) - Reworked
CanvasRendererandSVGRenderermaterial handling
2010 10 06 - r18 (44.420 KB)
- Added
PointLight CanvasRendererandSVGRendererbasic lighting support (ColorStroke/ColorFill only)Renderer>Projector.CanvasRenderer,SVGRendererandDOMRendererdo not extend anymore- Added
computeCentroidsmethod toGeometry
2010 09 17 - r17 (39.487 KB)
- Added
Light,AmbientLightandDirectionalLight(philogb) WebGLRendererbasic lighting support (philogb)- Memory optimisations
2010 08 21 - r16 (35.592 KB)
- Workaround for Opera bug (clearRect not working with context with negative scale)
- Additional
Matrix4andVector3methods
2010 07 23 - r15 (32.440 KB)
- Using new object
UVinstead ofVector2where it should be used - Added
Mesh.flipSidedboolean (false by default) CanvasRendererwas handling UVs at 1,1 as bitmapWidth, bitmapHeight (instead of bitmapWidth - 1, bitmapHeight - 1)ParticleBitmapMaterial.offsetadded- Fixed gap when rendering
Face4withMeshBitmapUVMappingMaterial
2010 07 17 - r14 (32.144 KB)
- Refactored
CanvasRenderer(more duplicated code, but easier to handle) Face4now supportsMeshBitmapUVMappingMaterial- Changed order of
*StrokeMaterialparameters. Now it'scolor,opacity,lineWidth. BitmapUVMappingMaterial>MeshBitmapUVMappingMaterialColorFillMaterial>MeshColorFillMaterialColorStrokeMaterial>MeshColorStrokeMaterialFaceColorFillMaterial>MeshFaceColorFillMaterialFaceColorStrokeMaterial>MeshFaceColorStrokeMaterialColorStrokeMaterial>LineColorMaterialRectangle.instersectsreturned false with rectangles with 0px witdh or height
2010 07 12 - r13 (29.492 KB)
- Added
ParticleCircleMaterialandParticleBitmapMaterial Particlenow useParticleCircleMaterialinstead ofColorFillMaterialParticle.size>Particle.scale.xandParticle.scale.yParticle.rotation.zfor rotating the particleSVGRenderercurrently out of sync
2010 07 07 - r12 (28.494 KB)
- First version of the
WebGLRenderer(ColorFillMaterialandFaceColorFillMaterialby now) Matrix4.lookAtfix (CanvasRendererandSVGRenderernow handle the -Y)Colornow using 0-1 floats instead of 0-255 integers
2010 07 03 - r11 (23.541 KB)
- Blender 2.5 exporter (utils/export_threejs.py) now exports UV and normals (Thx kikko)
Scene.add>Scene.addObject- Enabled
Scene.removeObject
2010 06 22 - r10 (23.959 KB)
- Changed Camera system. (Thx Paul Brunt)
Object3D.overdraw = trueto enable CanvasRenderer screen space point expansion hack.
2010 06 20 - r9 (23.753 KB)
- JSLinted.
autoClearproperty for renderers.- Removed SVG rgba() workaround for WebKit. (WebKit now supports it)
- Fixed matrix bug. (transformed objects outside the x axis would get infinitely tall :S)
2010 06 06 - r8 (23.496 KB)
- Moved UVs to
Geometry. CanvasRendererexpands screen space points (workaround for antialias gaps).CanvasRenderersupportsBitmapUVMappingMaterial.
2010 06 05 - r7 (22.387 KB)
- Added Line Object.
- Workaround for WebKit not supporting rgba() in SVG yet.
- No need to call updateMatrix(). Use .autoUpdateMatrix = false if needed. (Thx Gregory Athons).
2010 05 17 - r6 (21.003 KB)
- 2d clipping on
CanvasRendererandSVGRenderer clearRectoptimisations onCanvasRenderer
2010 05 16 - r5 (19.026 KB)
- Removed Class.js dependency
- Added
THREEnamespace Camera.x->Camera.position.xCamera.target.x>Camera.target.position.xColorMaterial>ColorFillMaterialFaceColorMaterial>FaceColorFillMaterial- Materials are now multipass (use array)
- Added
ColorStrokeMaterialandFaceColorStrokeMaterial geometry.faces.aare now indexes instead of references
2010 04 26 - r4 (16.274 KB)
SVGRendererParticle renderingCanvasRendererusescontext.setTransformto avoid extra calculations
2010 04 24 - r3 (16.392 KB)
- Fixed incorrect rotation matrix transforms
- Added
PlaneandCubeprimitives
2010 04 24 - r2 (15.724 KB)
- Improved
Colorhandling
2010 04 24 - r1 (15.25 KB)
- First alpha release