Commit e408282
vulkan: Throttle the number of shader compiles during the build step. (ggml-org#10222)
Fixes ggml-org#9582
Spawning too many concurrent copies of glslc leads to "Failed to create pipes"
errors on Linux. This change applies the same throttling we use for
multithreaded pipeline creation.1 parent 2d1d2f7 commit e408282
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