Releases: adafruit/Adafruit_CircuitPython_CLUE
3.0.6 - Repo documentation and config updates
To use in CircuitPython, simply install the Adafruit CircuitPython Bundle.
Read the docs for info on how to use it.
3.0.5 - Reformatted library to match latest black version
To use in CircuitPython, simply install the Adafruit CircuitPython Bundle.
Read the docs for info on how to use it.
3.0.4 - Renamed examples
To use in CircuitPython, simply install the Adafruit CircuitPython Bundle.
Read the docs for info on how to use it.
3.0.3 - Updated documentation link, python version
To use in CircuitPython, simply install the Adafruit CircuitPython Bundle.
Read the docs for info on how to use it.
3.0.2 - Fixed self._sample typo in sound_level
To use in CircuitPython, simply install the Adafruit CircuitPython Bundle.
Read the docs for info on how to use it.
3.0.1 - Updated pylint version, linted
To use in CircuitPython, simply install the Adafruit CircuitPython Bundle.
Read the docs for info on how to use it.
3.0.0 - remove were_pressed()
were_pressed() is removed, as it depends on gamepad, which is being removed in CircuitPython 7.0.0. There were no uses of were_pressed() in Learn Guides. The examples have been updated.
To use in CircuitPython, simply install the Adafruit CircuitPython bundle.
To use in CPython, pip3 install adafruit-circuitpython-clue.
Read the docs for info on how to use it.
2.3.0 - Removed max_size parameter, updated advanced example
To use in CircuitPython, simply install the Adafruit CircuitPython bundle.
To use in CPython, pip3 install adafruit-circuitpython-clue.
Read the docs for info on how to use it.
2.2.9 - Made small documentation fix
To use in CircuitPython, simply install the Adafruit CircuitPython bundle.
To use in CPython, pip3 install adafruit-circuitpython-clue.
Read the docs for info on how to use it.
2.2.8 - Moved pylint from build.yml to .pre-commit-config.yml
To use in CircuitPython, simply install the Adafruit CircuitPython bundle.
To use in CPython, pip3 install adafruit-circuitpython-clue.
Read the docs for info on how to use it.