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Shader Series Introduction
#Shader Series: Introduction#
Area Games: Graphics, Games: Shaders Submitted 4/26/2007 Article
Description:
This article is an introduction to the Shader Series, a set of samples and articles that allow an intermediate 3D developer to begin to explore the programmable graphics pipeline.
Supplemental Articles
[Shader Series: Coordinate Spaces](https://github.com/simondarksidej/XNAGameStudio/wiki/Shader Series Coordinate Spaces)
Other items in the Shader Series
[Shader Series 1: Vertex Lighting Sample](https://github.com/simondarksidej/XNAGameStudio/wiki/Shader Series 1 Vertex Lighting)
[Shader Series 2: Textures and Colors Sample](https://github.com/simondarksidej/XNAGameStudio/wiki/Shader Series 2 Textures and Colors)
[Shader Series 3: Per-Pixel Lighting Sample](https://github.com/simondarksidej/XNAGameStudio/wiki/Shader Series 3 Per-Pixel Lighting)
All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).
Download | Size | Description |
---|---|---|
ShaderSeriesPrimer.doc | 0.06MB | Shader Series introduction article. |