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Shader Series Introduction

Simon Jackson edited this page Sep 2, 2016 · 9 revisions

#Shader Series: Introduction#

Area Games: Graphics, Games: Shaders Submitted 4/26/2007 Article


Description:

This article is an introduction to the Shader Series, a set of samples and articles that allow an intermediate 3D developer to begin to explore the programmable graphics pipeline.

Supplemental Articles

[Shader Series: Coordinate Spaces](https://github.com/DDReaper/XNAGameStudio/wiki/Shader Series Coordinate Spaces)

Other items in the Shader Series

[Shader Series 1: Vertex Lighting Sample](https://github.com/DDReaper/XNAGameStudio/wiki/Shader Series 1 Vertex Lighting)

[Shader Series 2: Textures and Colors Sample](https://github.com/DDReaper/XNAGameStudio/wiki/Shader Series 2 Textures and Colors)

[Shader Series 3: Per-Pixel Lighting Sample](https://github.com/DDReaper/XNAGameStudio/wiki/Shader Series 3 Per-Pixel Lighting)

All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).

Download Size Description
ShaderSeriesPrimer.doc 0.06MB Shader Series introduction article.
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