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So after digging for a while. I realized that the bounds_min and bounds_max contain information about how the collider should be set up in relation to the root object. |
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On the model: gov_c_ext_bottom_platform_24x12x1m
The colliders c_box_1, c_box_2, etc. all have the identity transform matrix when exported.
When verifying this with the in game editor I can see that the colliders are placed correctly.
Is there some external data for this I am missing or is the model exporter doing something incorrectly here?
I used https://github.com/kythyria/payday2-model-tool to export the model.
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